using UnityEngine.UI; using vnxbqy.UI; using UnityEngine; using DG.Tweening; using System; using System.Collections.Generic; class ILRightBottomFadeInOut : ILBehaviour { Button cbgBtn; Transform shentongSkillsObj; List shentongSkills = new List(); List pointsOut = new List(); List pointsIn = new List(); protected override void Awake() { cbgBtn = proxy.GetWidgtEx