using UnityEngine; using UnityEngine.UI; using System; using vnxbqy.UI; public class MergeServerFlashRushToBuyItemCell : ILBehaviour { CommonItemBaisc itemBaisc; Text originalPrice; Image originalMoneyIcon; Text presentPrice; Image presentMoneyIcon; Image stateImg; Button flashSaleBtn; Image btnBgImg; Text btnStateText; Text cdText; Text fullServerRemainNum; Text personalRemainNum; public const int RefreshFullServerBuyType = 8; MergeServerFlashRushToBuyModel rushToBuyModel = MergeServerFlashRushToBuyModel.Instance; StoreModel storeModel { get { return ModelCenter.Instance.GetModelEx(); } } OperationFlashRushToBuy.FlashSaleItem saleItem; int buyState = -1; int cdTime = 0; int code = 0; protected override void Awake() { itemBaisc = proxy.GetWidgtEx("Item"); originalPrice = proxy.GetWidgtEx("originalPrice"); originalMoneyIcon = proxy.GetWidgtEx("originalIcon"); presentPrice = proxy.GetWidgtEx("presentPrice"); presentMoneyIcon = proxy.GetWidgtEx("presentIcon"); stateImg = proxy.GetWidgtEx("Img_Complete"); flashSaleBtn = proxy.GetWidgtEx