using vnxbqy.UI; using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using LitJson; class TreasurePavilionUpgradeLVCell : ILBehaviour { List baseAttrList = new List(); List items = new List(); Button lvBtn; Text maxText; PackModel packModel { get { return ModelCenter.Instance.GetModelEx(); } } protected override void Awake() { for (int i = 0; i < 3; i++) { baseAttrList.Add(proxy.GetWidgtEx("attr" + i)); } for (int i = 0; i < 3; i++) { items.Add(proxy.GetWidgtEx("itemCell" + i)); } lvBtn = proxy.GetWidgtEx