using UnityEngine; namespace vnxbqy.UI { public class YunShiXBProbabilityCell : CellView { [SerializeField] TextEx txtName; [SerializeField] TextEx txtRate; public void Display(int index, CellView cell) { int itemId = cell.info.Value.infoInt1; int count = cell.info.Value.infoInt2; int rate = cell.info.Value.infoInt3; if (!ItemConfig.Has(itemId)) return; ItemConfig itemConfig = ItemConfig.Get(itemId); txtName.text = StringUtility.Contact(itemConfig.ItemName, " ", Language.Get("CelestialPalace13", count)); double partRate = (double)rate / 100; txtRate.text = StringUtility.Contact(partRate.ToString("F2"), "%"); } } }