//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Thursday, September 07, 2017 //-------------------------------------------------------- using UnityEngine; using System.Collections; using UnityEngine.UI; using System; //底层按钮面板控制 namespace vnxbqy.UI { public class LowSettingTip : MonoBehaviour { [SerializeField] Button _Role1Btn;//角色按钮 [SerializeField] Button _SkillBtn;//技能按钮 [SerializeField] Button _Pet1Btn;//宠物按钮 [SerializeField] Button _Synthesis1Btn;//合成按钮 [SerializeField] Button _Rune1Btn;//符印按钮 [SerializeField] Button _SetUp1Btn;//设置按钮 [SerializeField] Button _Jingjie1Btn;//境界按钮 [SerializeField] UIEffect realmUIEffect;//境界特效 [SerializeField] Button _RankingListBtn;//排行榜按钮 [SerializeField] Button _Strengthen1Btn;//强化按钮 [SerializeField] Button _Asuram1Btn;//仙盟按钮 [SerializeField] Button m_BagualuBtn;//八卦炉 [SerializeField] Button m_TreasureSoulBtn;//觉醒按钮 [SerializeField] Button m_GodBeastBtn;//神兽按钮 [SerializeField] Button m_JadeDynastyBtn;//情缘 [SerializeField] Button m_SpiritEquBtn;//灵器按钮 [SerializeField] Button m_FaQiBtn;//法器按钮 [SerializeField] Button m_Achievement;//成就按钮 [SerializeField] UIEffect m_AchievementEffect; [SerializeField] Button m_GatherSoul;//聚魂按钮 [SerializeField] Button m_FD;//福地按钮 TreasureModel treasureModel { get { return ModelCenter.Instance.GetModel(); } } ComposeWinModel composeModel { get { return ModelCenter.Instance.GetModel(); } } RealmModel realmModel { get { return ModelCenter.Instance.GetModel(); } } public void Init() { _Role1Btn.onClick.AddListener(Role1Button); _SkillBtn.onClick.AddListener(SkillButton); _Strengthen1Btn.onClick.AddListener(Strengthen1Button); _Asuram1Btn.onClick.AddListener(Asuram1Button); _Synthesis1Btn.onClick.AddListener(Synthesis1Button); _Rune1Btn.onClick.AddListener(Rune1Button); _Pet1Btn.onClick.AddListener(Pet1Button); _SetUp1Btn.onClick.AddListener(SetUp1Btn); _RankingListBtn.onClick.AddListener(RankingListButton); m_BagualuBtn.AddListener(OnClickBagualuBtn); m_TreasureSoulBtn.AddListener(OpenTreasure); m_GodBeastBtn.AddListener(GodBeastBtn); m_JadeDynastyBtn.AddListener(OpenEquip); m_SpiritEquBtn.AddListener(OnSpiritEquBtnDown); _Jingjie1Btn.onClick.AddListener(Jingjie1Button); m_FaQiBtn.AddListener(OpenFaqi); m_Achievement.AddListener(OpenAchievement); m_GatherSoul.AddListener(OpenGatherSoul); m_FD.AddListener(OpenFD); RedpointCenter.Instance.redpointValueChangeEvent += RedpointValueChangeEvent; RedpointValueChangeEvent(11401); RedpointValueChangeEvent(11403); RedpointValueChangeEvent(MainRedPoint.achievementRedpoint); } public void UnInit() { _Role1Btn.onClick.RemoveAllListeners(); _SkillBtn.onClick.RemoveAllListeners(); _Strengthen1Btn.onClick.RemoveAllListeners(); _Asuram1Btn.onClick.RemoveAllListeners(); _Synthesis1Btn.onClick.RemoveAllListeners(); _Rune1Btn.onClick.RemoveAllListeners(); _Pet1Btn.onClick.RemoveAllListeners(); _SetUp1Btn.onClick.RemoveAllListeners(); _RankingListBtn.onClick.RemoveAllListeners(); m_BagualuBtn.RemoveAllListeners(); m_GodBeastBtn.RemoveAllListeners(); m_JadeDynastyBtn.RemoveAllListeners(); _Jingjie1Btn.onClick.RemoveAllListeners(); RedpointCenter.Instance.redpointValueChangeEvent -= RedpointValueChangeEvent; } private void RedpointValueChangeEvent(int id) { if (id == 11401 || id == 11403) { if (RedpointCenter.Instance.GetRedpointState(11401) != RedPointState.None || (RedpointCenter.Instance.GetRedpointState(11403) != RedPointState.None && realmModel.CheckAllMissionCanFinish())) { realmUIEffect.Play(); } else { realmUIEffect.Stop(); } } else if (id == MainRedPoint.achievementRedpoint) { if (RedpointCenter.Instance.GetRedpointState(MainRedPoint.achievementRedpoint) != RedPointState.None) { m_AchievementEffect.Play(); } else { m_AchievementEffect.Stop(); } } } void OnSpiritEquBtnDown() { MainPositionTween.SetRecoverToSkillTimer(); WindowCenter.Instance.Open("SpiritEquipWin"); } void Role1Button() { MainPositionTween.SetRecoverToSkillTimer(); ModelCenter.Instance.GetModel().OpenRolePanel(); } void OnClickBagualuBtn() { MainPositionTween.SetRecoverToSkillTimer(); WindowCenter.Instance.Open(); } void SkillButton() { MainPositionTween.SetRecoverToSkillTimer(); var skillModel = ModelCenter.Instance.GetModel(); var treasureSkillModel = ModelCenter.Instance.GetModel(); var talentModel = ModelCenter.Instance.GetModel(); if (treasureSkillModel.redpoint.state == RedPointState.Simple) { WindowCenter.Instance.Open(); } else if (skillModel.redpoint.state == RedPointState.Simple) { WindowCenter.Instance.Open(false, 1); } //else if (skillModel.passSkillRedpoint.state == RedPointState.Simple) //{ // WindowCenter.Instance.Open(false, 2); //} else if (talentModel.talentRedpoint.state == RedPointState.Simple) { WindowCenter.Instance.Open(false, 3); } else { var funcInfos = WindowConfig.GetWindowFunctionInfos("SkillWin"); for (int i = 0; i < funcInfos.Count; i++) { if (funcInfos[i].functionId == 0 || FuncOpen.Instance.IsFuncOpen(funcInfos[i].functionId)) { WindowCenter.Instance.Open(false, funcInfos[i].order); return; } } } } void OpenTreasure() { MainPositionTween.SetRecoverToSkillTimer(); if (!treasureModel.SatisfyEntranceOpen()) { treasureModel.DisplayEntranceLimitHint(); return; } if (treasureModel.IsRequireUnlockAnim(TreasureCategory.Human) != 0) { treasureModel.currentCategory = TreasureCategory.Human; } //else if (treasureModel.IsRequireUnlockAnim(TreasureCategory.Demon) != 0) //{ // treasureModel.currentCategory = TreasureCategory.Demon; //} else if (RedpointCenter.Instance.GetRedpointState(TreasureModel.CATEGORY_REDPOINTIDS[(int)TreasureCategory.Human - 1]) == RedPointState.Simple) { treasureModel.currentCategory = TreasureCategory.Human; } //else if (RedpointCenter.Instance.GetRedpointState(TreasureModel.CATEGORY_REDPOINTIDS[(int)TreasureCategory.Demon - 1]) // == RedPointState.Simple) //{ // treasureModel.currentCategory = TreasureCategory.Demon; //} WindowCenter.Instance.Close(); WindowCenter.Instance.Open(true); } private void GodBeastBtn() { MainPositionTween.SetRecoverToSkillTimer(); WindowCenter.Instance.Open(); } void Strengthen1Button() { MainPositionTween.SetRecoverToSkillTimer(); WindowCenter.Instance.Open(false, EquipFrameWin.GetRedpointFunction()); } void OpenEquip() { MainPositionTween.SetRecoverToSkillTimer(); WindowCenter.Instance.Open("WeddingWin"); } void Asuram1Button() { MainPositionTween.SetRecoverToSkillTimer(); ModelCenter.Instance.GetModel().GotoFairyWin(); } void Synthesis1Button() { MainPositionTween.SetRecoverToSkillTimer(); var windows = WindowConfig.GetWindowFunctionInfos("ComposeWin"); foreach (var windowInfo in windows) { if (RedpointCenter.Instance.GetRedpointState(windowInfo.redPointId) == RedPointState.Simple && (windowInfo.functionId == 0 || FuncOpen.Instance.IsFuncOpen(windowInfo.functionId))) { WindowCenter.Instance.Open(false, windowInfo.order); break; } } WindowCenter.Instance.Open(false, (int)ComposeFuncType.Item); } void Rune1Button() { MainPositionTween.SetRecoverToSkillTimer(); WindowCenter.Instance.Open(); } void Jingjie1Button() { WindowCenter.Instance.Open(); } void Pet1Button() { MainPositionTween.SetRecoverToSkillTimer(); WindowCenter.Instance.Open(); } void SetUp1Btn() { MainPositionTween.SetRecoverToSkillTimer(); WindowCenter.Instance.Open(); } void RankingListButton()//排行榜 { MainPositionTween.SetRecoverToSkillTimer(); WindowCenter.Instance.Open(); } void OpenFaqi() { MainPositionTween.SetRecoverToSkillTimer(); WindowCenter.Instance.Open("FaQiWin"); } void OpenAchievement() { MainPositionTween.SetRecoverToSkillTimer(); WindowCenter.Instance.Open("NewAchievementActivityWin"); } void OpenGatherSoul() { MainPositionTween.SetRecoverToSkillTimer(); WindowCenter.Instance.Open(); } void OpenFD() { MainPositionTween.SetRecoverToSkillTimer(); WindowCenter.Instance.Open(); } } }