//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Wednesday, October 11, 2017 //-------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; //任务界面面板控制器 namespace vnxbqy.UI { public class TaskWin : Window, SecondWindowInterface { [SerializeField] FunctionButton CoinTaskWin; [SerializeField] FunctionButton StoryTaskWin; [SerializeField] FunctionButton SideMission; [SerializeField] FunctionButtonGroup FuncBtnGroup; //------------- [SerializeField] GameObject _CoinTaskWin; [SerializeField] GameObject _StoryTaskWin; [SerializeField] GameObject _SideMission; #region Built-in TaskModel taskmodel { get { return ModelCenter.Instance.GetModel(); } } PlayerDeadModel DeadModel { get { return ModelCenter.Instance.GetModel(); } } public Button close { get; set; } protected override void BindController() { if (this is SecondWindowInterface) { var frame = this.GetComponentInChildren(); frame.Create(); close = frame.GetComponentInChildren