using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace vnxbqy.UI { public class LoginActModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk, IOpenServerActivity { public event Action onStateUpdate; public const int redPointID = MainRedDot.NewDayActionRedPoint * 10; public Redpoint redPoint = new Redpoint(MainRedDot.RankActRepoint, redPointID); //可能挂多个父红点 private uint LoginAwardState; //领取状态 可以补签 public const int activityType = (int)OpenServerActivityCenter.ActivityType.AT_Activity2; public const int activityID = (int)NewDayActivityID.LoginAct; public static Operation operaType = Operation.default29; public int actNum = 30; //对应界面 public event Action UpdateyLoginEvent; public override void Init() { OperationTimeHepler.Instance.operationStartEvent += OperationStartEvent; OperationTimeHepler.Instance.operationEndEvent += OperationEndEvent; OperationTimeHepler.Instance.operationAdvanceEvent += OperationAdvanceEvent; OpenServerActivityCenter.Instance.Register(activityID, this, activityType); } public void OnBeforePlayerDataInitialize() { } public void OnPlayerLoginOk() { } public override void UnInit() { } public bool IsOpen { get { return OperationTimeHepler.Instance.SatisfyOpenCondition(operaType); } } public bool priorityOpen { get { return redPoint.state == RedPointState.Simple; } } public bool IsAdvance { get { return OperationTimeHepler.Instance.SatisfyAdvanceCondition(operaType); } } private void OperationEndEvent(Operation type, int state) { if (type == operaType && state == 0) { if (onStateUpdate != null) { onStateUpdate(activityID); } UpdateRedpoint(); } } private void OperationAdvanceEvent(Operation type) { if (type == operaType) { if (onStateUpdate != null) { onStateUpdate(activityID); } } } private void OperationStartEvent(Operation type, int state) { if (type == operaType && state == 0) { if (onStateUpdate != null) { onStateUpdate(activityID); } } } //0 不可领取(日期未到) 1 可领取 2 已领取 3补签(已过天) //day 从1开始 public int GetLoginAwardState(int day) { //校验日期 OperationLoginAct holiday; OperationTimeHepler.Instance.TryGetOperation(operaType, out holiday); if (holiday == null) return 0; int days = holiday.IndexOfDays(TimeUtility.ServerNow); //当前是第几天 if (days == -1) return 0; if (day > days + 1) return 0; if (((int)Math.Pow(2, day) & LoginAwardState) == 0) { if (day != days + 1) return 3; return 1; } return 2; } void UpdateRedpoint() { redPoint.state = RedPointState.None; if (!IsOpen) return; OperationLoginAct holiday; OperationTimeHepler.Instance.TryGetOperation(operaType, out holiday); if (holiday == null) return; //封包顺序如果有问题 此处为空 for (int i = 0; i < holiday.loginAwards.Count; i++) { if (GetLoginAwardState(holiday.loginAwards[i].DayNum) == 1) { redPoint.state = RedPointState.Simple; return; } } } public void UpdateLoginInfo(HAA70_tagMCActLoginPlayerInfoNew netPack) { if (actNum != netPack.ActNum) return; LoginAwardState = netPack.LoginAward; UpdateyLoginEvent?.Invoke(); UpdateRedpoint(); } public void SendGetAward(int day) { CA504_tagCMPlayerGetReward getReward = new CA504_tagCMPlayerGetReward(); getReward.RewardType = 70; getReward.DataEx = (uint)day; getReward.DataExStr = actNum.ToString(); getReward.DataExStrLen = (byte)getReward.DataExStr.Length; GameNetSystem.Instance.SendInfo(getReward); } } }