using System.Collections; using System.Collections.Generic; using UnityEngine; namespace vnxbqy.UI { public class SpiritWeaponModel : Model { public static bool hasAutoEquipWing { get { return LocalSave.GetBool(StringUtility.Contact("HasAutoEquipWing_", PlayerDatas.Instance.baseData.PlayerID)); } set { LocalSave.SetBool(StringUtility.Contact("HasAutoEquipWing_", PlayerDatas.Instance.baseData.PlayerID), value); } } public const int WING_EQUIPINDEX = 0; PackModel packModel { get { return ModelCenter.Instance.GetModel(); } } public override void Init() { } public override void UnInit() { } public string GetSpiritWeapon(RoleEquipType equipType) { var index = EquipPlaceMapConfig.GetServerPlace(0, (int)equipType); var item = packModel.GetItemByIndex(PackType.Equip, index); return item != null ? item.guid : string.Empty; } } }