//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Monday, October 09, 2017 //-------------------------------------------------------- using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEngine.UI; namespace vnxbqy.UI { public class TreasureIntroducePanel : MonoBehaviour { [SerializeField] Image m_Icon; [SerializeField] Text m_FunctionTitle; [SerializeField] Text m_FunctionName; [SerializeField] Text m_Description; TreasureModel model { get { return ModelCenter.Instance.GetModel(); } } Treasure m_Treasure; public void Display(Treasure _treasure) { m_Treasure = _treasure; if (m_Treasure == null) { return; } DisplayBaseInfo(); } private void DisplayBaseInfo() { var config = TreasureConfig.Get(m_Treasure.id); m_FunctionTitle.text = Language.Get("Hallows_UnLockSkill"); var skillConfig = SkillConfig.Get(m_Treasure.skillId); m_FunctionName.text = skillConfig.SkillName; m_Icon.SetSprite(skillConfig.IconName); m_Description.text = skillConfig.Description; } } }