using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace vnxbqy.UI { public class SuccessBPTypeCell : CellView { [SerializeField] Image m_SelectImg; [SerializeField] Image m_UnSelectImg; [SerializeField] Button m_SelectBtn; [SerializeField] Text m_SuccessType; [SerializeField] RedpointBehaviour m_Redpoint; AchievementModel model { get { return ModelCenter.Instance.GetModel(); } } public void Display(int successType) { m_SelectImg.SetActive(successType == model.selectSuccessType); m_UnSelectImg.SetActive(successType != model.selectSuccessType); m_SuccessType.text = Language.Get("Success_" + successType); m_Redpoint.redpointId = 20111 * 1000 + successType; m_SelectBtn.SetListener(()=>{ model.selectSuccessType = successType; }); } } }