//-------------------------------------------------------- // [Author]: Fish // [ Date ]: 2024年11月13日 //-------------------------------------------------------- using System.Collections.Generic; using System.IO; using System.Threading; using System; using UnityEngine; using LitJson; public partial class PlayerFaceConfig { public readonly int FaceID; public readonly string Name; public readonly int[] JobShowList; public readonly int UnlockDefault; public readonly int ExpireMinutes; public readonly int CustomPlayerID; public readonly string Image; public readonly int BgColor; public readonly int EffectID; public readonly int[][] UnlockNeedItemList; public readonly int[] LightAttrType; public readonly int[] LightAttrValue; public readonly int LightFightPower; public readonly string Descriptive; public PlayerFaceConfig() { } public PlayerFaceConfig(string input) { try { var tables = input.Split('\t'); int.TryParse(tables[0],out FaceID); Name = tables[1]; if (tables[2].Contains("[")) { JobShowList = JsonMapper.ToObject(tables[2]); } else { string[] JobShowListStringArray = tables[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); JobShowList = new int[JobShowListStringArray.Length]; for (int i=0;i(tables[9].Replace("(", "[").Replace(")", "]")); if (tables[10].Contains("[")) { LightAttrType = JsonMapper.ToObject(tables[10]); } else { string[] LightAttrTypeStringArray = tables[10].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); LightAttrType = new int[LightAttrTypeStringArray.Length]; for (int i=0;i(tables[11]); } else { string[] LightAttrValueStringArray = tables[11].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); LightAttrValue = new int[LightAttrValueStringArray.Length]; for (int i=0;i configs = new Dictionary(); public static PlayerFaceConfig Get(string id) { if (!inited) { Debug.LogError("PlayerFaceConfig 还未完成初始化。"); return null; } if (configs.ContainsKey(id)) { return configs[id]; } PlayerFaceConfig config = null; if (rawDatas.ContainsKey(id)) { config = configs[id] = new PlayerFaceConfig(rawDatas[id]); rawDatas.Remove(id); } return config; } public static PlayerFaceConfig Get(int id) { return Get(id.ToString()); } public static List GetKeys() { var keys = new List(); keys.AddRange(configs.Keys); keys.AddRange(rawDatas.Keys); return keys; } public static List GetValues() { var values = new List(); values.AddRange(configs.Values); var keys = new List(rawDatas.Keys); for (int i = 0; i < keys.Count; i++) { values.Add(Get(keys[i])); } return values; } public static bool Has(string id) { return configs.ContainsKey(id) || rawDatas.ContainsKey(id); } public static bool Has(int id) { return Has(id.ToString()); } public static bool inited { get; private set; } protected static Dictionary rawDatas = new Dictionary(); public static void Init(bool sync=false) { inited = false; var path = string.Empty; if (AssetSource.refdataFromEditor) { path = ResourcesPath.CONFIG_FODLER +"/PlayerFace.txt"; } else { path = AssetVersionUtility.GetAssetFilePath("config/PlayerFace.txt"); } configs.Clear(); var tempConfig = new PlayerFaceConfig(); var preParse = tempConfig is IConfigPostProcess; if (sync) { var lines = File.ReadAllLines(path); if (!preParse) { rawDatas = new Dictionary(lines.Length - 3); } for (int i = 3; i < lines.Length; i++) { try { var line = lines[i]; var index = line.IndexOf("\t"); if (index == -1) { continue; } var id = line.Substring(0, index); if (preParse) { var config = new PlayerFaceConfig(line); configs[id] = config; (config as IConfigPostProcess).OnConfigParseCompleted(); } else { rawDatas[id] = line; } } catch (System.Exception ex) { Debug.LogError(ex); } } inited = true; } else { ThreadPool.QueueUserWorkItem((object _object) => { var lines = File.ReadAllLines(path); if (!preParse) { rawDatas = new Dictionary(lines.Length - 3); } for (int i = 3; i < lines.Length; i++) { try { var line = lines[i]; var index = line.IndexOf("\t"); if (index == -1) { continue; } var id = line.Substring(0, index); if (preParse) { var config = new PlayerFaceConfig(line); configs[id] = config; (config as IConfigPostProcess).OnConfigParseCompleted(); } else { rawDatas[id] = line; } } catch (System.Exception ex) { Debug.LogError(ex); } } inited = true; }); } } }