using System; using System.Collections.Generic; public partial class FamilyBossHurtAwardConfig : IConfigPostProcess { public static Dictionary personalHurtAwards = new Dictionary(); public static Dictionary familyHurtAwards = new Dictionary(); public void OnConfigParseCompleted() { if (AwardType == 1) { personalHurtAwards[AwardType * 1000 + RecordIndex] = this; } else if (AwardType == 2) { familyHurtAwards[AwardType * 1000 + RecordIndex] = this; } } }