public class PN_StopAI : ProcessNode { public PN_StopAI(GA_NpcClientFightNorm npcFight, int stopAI) { m_Target = npcFight; intParam = stopAI; } public sealed override void Init() { m_Target.isStopAI = (intParam == 1); #if UNITY_EDITOR if (RuntimeLogUtility.s_LogProcessInfo) { UnityEngine.Debug.LogFormat("停止AI逻辑"); } #endif } public sealed override bool IsOver() { return true; } public sealed override void UnInit() { } public sealed override void Update() { } }