//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, June 11, 2019 //-------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using vnxbqy.UI; using DG.Tweening; //竞技场主UI public class ArenaWin : ILWindow { Text m_txtPlayerName; //玩家名字 Text m_txtPlayerScore; //玩家积分 Text m_txtPlayerBlackBoard; //玩家排名 Text m_txtPlayerFight;//玩家战力 Text m_txtCountdown;//倒计时 Text m_txtDailyChallenge;//每日挑战次数 Text m_txtCountdownTxt;//倒计时 Text m_txtDailyChallengeTxt;//每日挑战次数 Text m_txtRefreshTxt;//刷新次数 //5个玩家信息 List m_PlayerList = new List(); Button Button_Close;//关闭 Button Btn_DailyRewards;//每日奖励 Button Btn_SeasonRewards;//赛季奖励 Button Btn_BlackBoard; //排行榜 Button Btn_Refresh;//刷新 Button Btn_BattleRecord;//对战记录 Button Btn_Add;//购买对战次数 Button Btn_RewardBoard;//打开奖励按钮 AvatarCell avatarCell; ItemCell m_ItemCellToday; //当日奖励 ItemCell m_ItemCellSeason;//赛季奖励 Text DailyRewardTxt; //当日奖励 Text SeasonReawardTxt;//赛季奖励 Text TipsTxt;//提示 ToggleButton m_ToggleButton; //跳过战斗 ServerMirrorFightModel mirrorFightModel { get { return ModelCenter.Instance.GetModel(); } } DungeonModel dungeonModel { get { return ModelCenter.Instance.GetModel(); } } float DeltaTmp = 0; float lastClickFightTime = 0; #region Built-in protected override void BindController() { Button_Close = proxy.GetWidgtEx