//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Monday, January 28, 2019 //-------------------------------------------------------- using System; using UnityEngine; using UnityEngine.UI; using vnxbqy.UI; using System.Collections.Generic; using System.Linq; public class CrossServerQualifying64Win : ILWindow { Button btn64; Button btn32; Button btn16; List selectImgs = new List(); Button timeBtn; ScrollerController scroller; Button guessBtn; Image lineImg; Text waitTxt; Image arrow; ButtonEx enterGame; Text pkResultText; RectTransform pkTagetObjs; //有比赛场次的时候显示 Text timeTip; //显示自己当前进场信息和小窗推送配合 Text pkTimesText; Text pkScoreText; RectTransform tagPlayerObj; RectTransform todayRaceObj; Text todayRaceText; Button littleCloseBtn; RectTransform queryScoreObj; Text queryScoreText; #region Built-in protected override void BindController() { btn64 = proxy.GetWidgtEx