//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Monday, January 28, 2019 //-------------------------------------------------------- using System; using UnityEngine; using UnityEngine.UI; using vnxbqy.UI; using System.Collections.Generic; public class CrossServerQualifyingGuess4SubCell : ILBehaviour { AvatarCell headImg; Text nameStr; Text fightPower; Text supportPlayers; Text supportMoney; ButtonEx guessButton; Text guessText; Image result; Transform selectsObj; Button pullBtn; Text selectNum; Button rank0; Button rank1; Button rank2; Button rank3; Button rank4; protected override void Awake() { headImg = proxy.GetWidgtEx("head"); nameStr = proxy.GetWidgtEx("name"); fightPower = proxy.GetWidgtEx("fightPower"); supportPlayers = proxy.GetWidgtEx("count"); supportMoney = proxy.GetWidgtEx("supportMoney"); guessButton = proxy.GetWidgtEx("guessButton"); guessText = proxy.GetWidgtEx("guessText"); result = proxy.GetWidgtEx("result"); selectsObj = proxy.GetWidgtEx("selects"); pullBtn = proxy.GetWidgtEx