using vnxbqy.UI; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ShentongLabCell : ILBehaviour { Image chooseImg; Image lockImg; RedpointBehaviour redpoint; Text stName; Button outBtn; Text stateText; Transform skillOutStateObj; Text skillnum; Button selectBtn; protected override void Awake() { chooseImg = proxy.GetWidgtEx("ChooseImage"); lockImg = proxy.GetWidgtEx("lockImage"); redpoint = proxy.GetWidgtEx("RedPoint"); stName = proxy.GetWidgtEx("name"); outBtn = proxy.GetWidgtEx