using vnxbqy.UI; using UnityEngine; using UnityEngine.UI; public class DogzBagTab : ILBehaviour { Button dogzEquip; Button dogzMaterial; Image dogzEquipSelect; Image dogzMaterialSelect; ScrollerController Controller; Transform tf1; Transform tf2; Transform tf3; Transform tf4; DogzBagSelectModel model = DogzBagSelectModel.Instance; protected override void Awake() { model.selectType = 0; dogzEquip = proxy.GetWidgtEx