//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Monday, March 05, 2018 //-------------------------------------------------------- using System; using UnityEngine; using UnityEngine.UI; using vnxbqy.UI; using System.Linq; //境界地图难度选择;达到境界需加引导 public class MapLevelSelectWin : ILWindow { Button closeBtn; Button selectBtn; ScrollerController scrollControl; TextEx info; TextEx normal; Image realmImg; MapModel model { get { return ModelCenter.Instance.GetModel(); } } #region Built-in protected override void BindController() { closeBtn = proxy.GetWidgtEx