using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using vnxbqy.UI; using System.Linq; public class CSRechargeCell : ILBehaviour { Text m_RankTip; List m_Items = new List(); Button m_BtnGet; Image m_NoCompleteImg; Image m_HasGetImg; UIEffect m_GetEffect; Image m_RankImg; Text m_NameText; Text m_RankIndexText; Transform m_ObjTop3; Transform m_RankIndexs; Transform m_ObjTarget; Button m_BtnBill; protected override void Awake() { m_RankTip = proxy.GetWidgtEx("Txt_Tip"); m_Items.Clear(); m_Items.Add(proxy.GetWidgtEx("Item0")); m_Items.Add(proxy.GetWidgtEx("Item1")); m_Items.Add(proxy.GetWidgtEx("Item2")); m_Items.Add(proxy.GetWidgtEx("Item3")); m_Items.Add(proxy.GetWidgtEx("Item4")); m_BtnGet = proxy.GetWidgtEx