using vnxbqy.UI; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class NeedForWhiteCell : ILBehaviour { Text goodsName; List items = new List(); Text addPower; Text Text_Day; Image StateOver; Image StateBuy; Image StateGot; Button Btn_Buy; Button Btn_Get; Text PriceBuy; Text TimeText; RectTransform PowerObject; int goodsID; protected override void Awake() { goodsName = proxy.GetWidgtEx("Text_Name"); items.Clear(); items.Add(proxy.GetWidgtEx("ItemCell1")); items.Add(proxy.GetWidgtEx("ItemCell2")); items.Add(proxy.GetWidgtEx("ItemCell3")); addPower = proxy.GetWidgtEx("Text_AddPower"); Text_Day = proxy.GetWidgtEx("Text_Day"); StateOver = proxy.GetWidgtEx("over"); StateBuy = proxy.GetWidgtEx("buyyet"); StateGot = proxy.GetWidgtEx("gotyet"); Btn_Buy = proxy.GetWidgtEx