//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, June 11, 2019 //-------------------------------------------------------- using UnityEngine.UI; using System.Collections.Generic; using vnxbqy.UI; using UnityEngine; using System.Linq; public class TreasurePavilionWin : ILWindow { Button m_Close; ScrollerController scroller; Text fightPower; List gubaoTypeList = new List(); List gubaoTypeFakeList = new List(); //为了实现遮挡效果做的假按钮,实际点击gubaoTypeList List gubaoBtnSelectImageList = new List(); //为了实现遮挡效果做的假按钮 List gubaoBtnTextList = new List(); //为了实现遮挡效果做的假按钮 Canvas mask1; Canvas mask2; //古宝共鸣 标签控制 ButtonEx btnTagAll; //二级标签:全部 ButtonEx btnTagReverberation; //二级标签:共鸣 ButtonEx btnTagUpgradeStar; //二级标签:可升星 ButtonEx btnTagAllFake; //为了实现遮挡效果做的假按钮,实际点击btnTagAll ButtonEx btnTagReverberationFake; //为了实现遮挡效果做的假按钮,实际点击btnTagReverberation ButtonEx btnTagUpgradeStarFake; //为了实现遮挡效果做的假按钮,实际点击btnTagUpgradeStar ImageEx imgTagAllChoose; ImageEx imgTagReverberationChoose; ImageEx imgTagUpgradeStarChoose; Transform FightInfo; //古宝共鸣 内容界面 TreasureReverberationBehavior treasureReverberation; //古宝抽奖 标签控制 ButtonEx btnFakeLuckyDraw; //为了实现遮挡效果做的假按钮,实际点击btnLuckyDraw ButtonEx btnLuckyDraw; Transform TreasureFakeTags; Transform TreasureTags; //古宝抽奖 内容界面 TreasureLuckyDrawBehavior treasureLuckyDraw; XBFuncSet funcSet; int type; HappyXBModel XBModel { get { return ModelCenter.Instance.GetModel(); } } RoleParticularModel model { get { return ModelCenter.Instance.GetModelEx(); } } PackModel playerPack { get { return ModelCenter.Instance.GetModel(); } } #region Built-in protected override void BindController() { m_Close = proxy.GetWidgtEx