using vnxbqy.UI; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; class WeddingRingWin : ILWindow { Text rankLVTxt; List starts = new List(); Button autoUpgrade; Button stopUpgrade; Button upgradeBtn; ItemCell itemCell; Text itemCnt; Text fightPower; Text sliderNum; IntensifySmoothSlider expSlider; List baseProp = new List(); List couplesProp = new List(); Transform lvupObj; Transform lockObj; Text tip; List baseProType = new List() { 6, 7, 8}; List couplesPropType = new List() { 50, 51, 69, 28 }; PackModel packModel { get { return ModelCenter.Instance.GetModelEx(); } } #region Built-in protected override void BindController() { rankLVTxt = proxy.GetWidgtEx("lv"); for (int i = 0; i < 10; i++) { starts.Add(proxy.GetWidgtEx("starBright" + i)); } autoUpgrade = proxy.GetWidgtEx