//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Wednesday, April 11, 2018 //-------------------------------------------------------- using UnityEngine; using System.Collections; using UnityEngine.UI; namespace vnxbqy.UI { public partial class AchievementGoto { public const int MountDomesticated = 10;//坐骑驯养(ID:239) public const int SpiritPetAdvanced = 58;//升阶道士鼠(238) public const int MethodToUpgrade1 = 100;//心法升级(破军216,强壮217,218坚固) public const int EquipmentDonated = 106;//仓库装备捐献(220) public const int SpiritPetDan = 108;//兑换灵宠丹(221) public static void Goto10(int _achievementId) { guideAchievementId = _achievementId; achievementType = MountDomesticated; } public static void Goto58(int _achievementId) { guideAchievementId = _achievementId; achievementType = SpiritPetAdvanced; } public static void Goto100(int _achievementId) { guideAchievementId = _achievementId; achievementType = MethodToUpgrade1; } public static void Goto106(int _achievementId) { guideAchievementId = _achievementId; achievementType = EquipmentDonated; } public static void Goto108(int _achievementId) { guideAchievementId = _achievementId; achievementType = SpiritPetDan; } } }