//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Friday, March 01, 2019 //-------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; //我的关注面板 namespace vnxbqy.UI { public class AttentionWin : Window, SecondWindowInterface { [SerializeField] ScrollerController m_ScrollerController; [SerializeField] Toggle m_MaterialToggle;//材料 [SerializeField] Toggle m_MountAndPetToggle;//灵宠 [SerializeField] Toggle m_EquipmentToggle;//装备 AuctionModel model { get { return ModelCenter.Instance.GetModel(); } } AuctionHelpModel auctionHelpModel { get { return ModelCenter.Instance.GetModel(); } } List auctionItemList = new List(); int ItemType = 1; #region Built-in enum AttentionType { Equipment = 1, MountAndPet = 2, Material = 3, //后续IL开发添加预设 default1, default2, default3, default4, default5, default6, default7, default8, default9, default10, } public Button close { get; set; } protected override void BindController() { if (this is SecondWindowInterface) { var frame = this.GetComponentInChildren(); frame.Create(); close = frame.GetComponentInChildren