using UnityEngine; namespace vnxbqy.UI { public class BlessedLandSeekHeadCell : CellView { [SerializeField] ImageEx imgFellowPractitioner; [SerializeField] ImageEx imgSurroundings; public void Display(int type) { imgSurroundings.SetActive(type == 0); imgFellowPractitioner.SetActive(type == 1); } } }