//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Wednesday, February 27, 2019 //-------------------------------------------------------- using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEngine.UI; namespace vnxbqy.UI { public class EquipSuitActiveHand : MonoBehaviour { [SerializeField] UIEffect m_SuitActiveEffect; [SerializeField] UIEffect m_SuitEffectActived; //激活后播放的特效 [SerializeField] Button m_SuitActive; int level; int suitID; int suitCount; int starCnt; public void DisPlay(bool isShow, int levelParam, int suitIDParam, int suitCountParam, int starCntParam) { m_SuitActive.SetActive(false); m_SuitActive.RemoveAllListeners(); if (isShow) { m_SuitActive.SetActive(true); m_SuitActive.SetListener(OnClick); m_SuitActiveEffect.Play(); level = levelParam; suitID = suitIDParam; suitCount = suitCountParam; starCnt = starCntParam; } } public void OnClick() { m_SuitActiveEffect.Stop(); m_SuitActive.SetActive(false); m_SuitEffectActived.Play(); if (suitID == 0) return; var pak = new CA5C6_tagCMEquipPartSuiteActivate(); pak.ClassLV = (byte)level; pak.SuiteID = (ushort)suitID; pak.SuiteCount = (byte)suitCount; pak.Star = (byte)starCnt; GameNetSystem.Instance.SendInfo(pak); } } }