using vnxbqy.UI; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace vnxbqy.UI { public class FamilyZBGCell : CellView { [SerializeField] Text nameText; [SerializeField] Image moneyIcon; [SerializeField] Text cutText; [SerializeField] Image buyState; FairyNewModel familyModel { get { return ModelCenter.Instance.GetModel(); } } public void Display(int index) { var info = familyModel.familyZBGActions[familyModel.sortPlayerCut[index]]; nameText.text = string.Format("{0}.{1}", index + 1, info.Name); moneyIcon.SetSmallIconWithMoneyType(familyModel.zbgPriceType); cutText.text = info.Value2.ToString(); buyState.SetActive(info.Value3 == 1); } } }