using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace vnxbqy.UI { public class BossFirstBloodCell : CellView { [SerializeField] Image m_Select; [SerializeField] ImageEx m_NPCIcon; [SerializeField] Button m_FuncBtn; [SerializeField] Image m_KillImg; [SerializeField] RedpointBehaviour redPonint; [SerializeField] Image m_NPCMask; //图标置灰后,scroll下移动会显示,改用图片盖住 BossFirstBloodModel model { get { return ModelCenter.Instance.GetModel(); } } public Button funcBtn { get { return m_FuncBtn; } } public void Display(int index) { } public void ShowIcon(int _npcId, bool isSelect) { m_Select.SetActive(isSelect); m_NPCIcon.SetActive(true); var npcConfig = NPCConfig.Get(_npcId); m_NPCIcon.SetSprite(npcConfig.HeadPortrait); redPonint.redpointId = BossFirstBloodModel.Redpoint_BossKillRank * 100 + BOSSFirstKillConfig.Get(_npcId).Sort; var state = model.GetPersonalKillAwardState(_npcId); if (state == 0) { m_KillImg.SetActive(false); m_NPCMask.SetActive(false); } else { m_KillImg.SetActive(true); m_NPCMask.SetActive(true); } model.UpdateRedPoint(_npcId, state == 1 ? RedPointState.Simple : RedPointState.None); } } }