//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Thursday, March 14, 2019 //-------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace vnxbqy.UI { public class RealmRestraintWin : Window { [SerializeField] Button m_Confirm; #region Built-in protected override void BindController() { } protected override void AddListeners() { m_Confirm.AddListener(CloseClick); } protected override void OnPreOpen() { } protected override void OnAfterOpen() { } protected override void OnPreClose() { } protected override void OnAfterClose() { } #endregion } }