//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Wednesday, May 15, 2019 //-------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace vnxbqy.UI { public class ReikiGotoSkillLevelUpWin : Window { [SerializeField] Button m_Goto; [SerializeField] Button m_Close; #region Built-in protected override void BindController() { } protected override void AddListeners() { m_Goto.AddListener(() => { CloseImmediately(); ModelCenter.Instance.GetModel().selectActivePriority = true; WindowJumpMgr.Instance.WindowJumpTo(JumpUIType.TreasureSkill); }); m_Close.AddListener(CloseClick); } protected override void OnPreOpen() { } protected override void OnAfterOpen() { } protected override void OnPreClose() { } protected override void OnAfterClose() { } #endregion } }