//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Wednesday, May 08, 2019 //-------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace vnxbqy.UI { public class ReikiRootRemindWin : Window { [SerializeField] Button m_Goto; [SerializeField] Button m_Close; #region Built-in protected override void BindController() { } protected override void AddListeners() { m_Goto.AddListener(Goto); m_Close.AddListener(CloseClick); } protected override void OnPreOpen() { ModelCenter.Instance.GetModel().resetReikiRemind = false; } protected override void OnAfterOpen() { } protected override void OnPreClose() { } protected override void OnAfterClose() { } #endregion private void Goto() { CloseImmediately(); WindowCenter.Instance.Open(); } } }