using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace vnxbqy.UI { public class TitleSkillCell : CellView { [SerializeField] Text m_SkillDescription; [SerializeField, Header("技能名字色")] string m_SkillNameColorHex; public void Display(int _skillId) { var config = SkillConfig.Get(_skillId); if (config != null) { m_SkillDescription.text = StringUtility.Contact("", config.SkillName, ":", "", config.Description); } } } }