using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace vnxbqy.UI { public class WytjRulesWin : Window,SecondWindowInterface { [SerializeField] List rewardlist = new List(); TaiChiModel _taiChiModel; TaiChiModel taiChiModel { get { return _taiChiModel ?? (_taiChiModel = ModelCenter.Instance.GetModel()); } } public Button close { get; set; } protected override void BindController() { if (this is SecondWindowInterface) { var frame = this.GetComponentInChildren(); frame.Create(); close = frame.GetComponentInChildren