//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Wednesday, January 17, 2018 //-------------------------------------------------------- using UnityEngine; using System.Collections; using UnityEngine.UI; namespace vnxbqy.UI { public class TeammateNearByBehaviour : MonoBehaviour { [SerializeField] Image m_NearBy; [SerializeField] Image m_FarAway; [SerializeField] Image m_None; public void Display(LocationState _state) { m_NearBy.SetActive(_state==LocationState.NearBy); m_FarAway.SetActive(_state==LocationState.FarAway); m_None.SetActive(_state==LocationState.None); } public enum LocationState { None = 0, NearBy = 1, FarAway = 2, } } }