//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Friday, November 09, 2018 //-------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace vnxbqy.UI { public class VipPrivilegeWin : Window { [SerializeField] Text m_VipLevel; [SerializeField] Text m_Privilege; [SerializeField] ScrollRect m_Scroller; [SerializeField] Button m_Confirm; [SerializeField] Button m_Close; public static int selectVipLevel = 1; VipModel model { get { return ModelCenter.Instance.GetModel(); } } #region Built-in protected override void BindController() { } protected override void AddListeners() { m_Confirm.onClick.AddListener(CloseClick); m_Close.onClick.AddListener(CloseClick); } protected override void OnPreOpen() { m_Scroller.verticalNormalizedPosition = 1f; m_VipLevel.text = Language.Get("VipPrivilege", selectVipLevel); m_Privilege.text = Language.Get(StringUtility.Contact("VipPrivilegeDesc", selectVipLevel)); } protected override void OnAfterOpen() { } protected override void OnPreClose() { } protected override void OnAfterClose() { } #endregion } }