using vnxbqy.UI; using UnityEngine; // 聚魂战令 public class ZhanLingHBuyCell : CellView { [SerializeField] ItemCell itemCell; VipModel vipModel { get { return ModelCenter.Instance.GetModel(); } } ZhanLingHBuyModel model { get { return ModelCenter.Instance.GetModel(); } } public void Display(int index) { var list = model.GetGiftAllItem(); int itemID = list[index].id; int count = list[index].count; itemCell.Init(new ItemCellModel(itemID, false, (ulong)count)); itemCell.button.SetListener(() => { ItemTipUtility.Show(itemID); }); } }