##NPC¶ÔÓ¦ÅÅλµÄÊôÐÔ¹«Ê½ # ²ÎÊý:order ÅÅλ(0~XXX) { "Atk" : "max(1,int(pow((999-order),2.1775)/400.0+(1499-order)))", #¹¥»÷ "Def" : "max(1,int((pow((999-order),2.1775)/400.0+(1499-order))*5))", #·ÀÓù "MaxHP" : "max(1,int((pow((999-order),2.1775)/400.0+(1499-order))*40))", #ÉúÃü "Hit" : "max(1,int((pow((999-order),2.1775)/400.0+(1499-order))*2))", #ÃüÖÐ "Miss" : "max(1,int((pow((999-order),2.1775)/400.0+(1499-order))*2))", #ÉÁ±Ü "AtkSpeed" : "max(1,int((pow((999-order),2.1775)/8000.0+(1400-order))*0.1))", #¹¥ËÙ "GreatHitRate" : "0", #׿Խһ»÷ÂÊ "GreatHit" : "1500", #׿Խһ»÷±¶ÂÊ "LuckyHitRate" : "0", #ÐÒÔËÒ»»÷ÂÊ "LuckyHit" : "1200", #ÐÒÔËÒ»»÷±¶ÂÊ "SuperHitRate" : "0", #±©»÷ÂÊ "SuperHit" : "20000", #±©»÷±¶ÂÊ "IgnoreDefRate" : "0", #ÎÞÊÓ·ÀÓùÂÊ "DamageReduceRate": "0", #É˺¦¼õÃâ "FightPower": "int(max(1,int(pow((999-order),1.9888)/400.0+(1499-order))*52.5)+80) if order<800 else int(max(1,int((pow((1000-order),2.41)/400.0+(1499-order))*25.5)+118))", #Õ½¶·Á¦ }