#------ÊôÐÔ¼ÆËãÏà¹Ø³£Á¿×Ö·û´®¶¨Òå AttrName_MinAtk = "MinAtk" # ×îС¹¥»÷Á¦ AttrName_MaxAtk = "MaxAtk" # ×î´ó¹¥»÷Á¦ AttrName_MinMAtk = "MinMAtk" # ×îСħ·¨¹¥»÷Á¦ AttrName_MaxMAtk = "MaxMAtk" # ×î´óħ·¨¹¥»÷Á¦ AttrName_Atk = "Atk" # ÎïÀí¹¥»÷Á¦ AttrName_MAtk = "MAtk" # ħ·¨¹¥»÷ AttrName_Def = "Def" # ·ÀÓù AttrName_DefRate = "Miss" # ÉÁ±Ü AttrName_MagAtkPer = "MagAtkPer" # ħ·¨¹¥»÷°Ù·Ö±È AttrName_AtkPer = "AtkPer" # ÎïÀí¹¥»÷°Ù·Ö±È AttrName_MaxHP = "MaxHP" # ×î´óѪÁ¿ AttrName_MaxMP = "MaxMP" # ×î´óÀ¶Á¿ AttrName_MaxHPPer = "MaxHPPer" # ×î´óѪÁ¿°Ù·Ö±È AttrName_MaxMPPer = "MaxMPPer" # ×î´óÀ¶Á¿°Ù·Ö±È AttrName_IceAtk = "IceAtk" # ±ù¹¥ AttrName_FireAtk = "FireAtk" # »ð¹¥ AttrName_PoisonAtk = "PoisonAtk" # ¶¾¹¥ AttrName_ThunderAtk = "ThunderAtk" # À×¹¥ AttrName_WindAtk = "WindAtk" # ·ç¹¥ AttrName_IceDef = "IceDef" # ±ù·À AttrName_FireDef = "FireDef" # »ð¹¥ AttrName_PoisonDef = "PoisonDef" # ¶¾·À AttrName_ThunderDef = "ThunderDef" # À×·À AttrName_WindDef = "WindDef" # ·ç¹¥ AttrName_DamReducePer = "DamReducePer" # É˺¦ÎüÊÕ AttrName_Speed = "Speed" # ÒÆ¶¯ËÙ¶È AttrName_BothAtk = "BothAtk" # Ë«¹¥Îïħ AttrName_Hit = "Hit" # ÃüÖÐ AttrName_AutoRestoreHPPer = "AutoRestoreHPPer" # ÉúÃü×Ô¶¯»Ø¸´ AttrName_GreatHitRate = "GreatHitRate" # ׿Խһ»÷¼¸ÂÊ AttrName_GreatHit = "GreatHit" # ׿Խһ»÷É˺¦±¶ÂÊ AttrName_LuckyHitRate = "LuckyHitRate" # »áÐÄÒ»»÷¼¸ÂÊ AttrName_LuckyHit = "LuckyHit" # »áÐÄÒ»»÷É˺¦±¶ÂÊ AttrName_IgnoreDefRate = "IgnoreDefRate" # ÎÞÊÓ·ÀÓù¼¸ÂÊ AttrName_AtkSpeed = "AtkSpeed" # ¹¥»÷ËÙ¶È AttrName_ReduceSkillCD = "ReduceSkillCD" # ¼õ¼¼ÄÜCDÖµ AttrName_KillBackHP = "KillBackHP" # »÷ɱ»ØÑª AttrName_KillBackMP = "KillBackMP" # »÷ɱ»ØÀ¶ AttrName_DamBackPer = "DamBackPer" # ·´ÉË°Ù·Ö±È AttrName_DropMoneyPer = "DropMoneyPer" # µôÂä½ðǮֵÔö¼Ó AttrName_BothAtkPer = "BothAtkPer" # Ë«¹¥Îïħ°Ù·Ö±È AttrName_DefRatePer = "MissPer" #ÉÁ±Ü°Ù·Ö±È AttrName_DefPer = "DefPer" # ·ÀÓù±ÈÂÊ AttrName_HitPer = "HitPer" # ÃüÖбÈÂÊ AttrName_FightExpRate = "FightExpRate" # ɱ¹Ö¾­Ñé±¶ÂÊ AttrName_GameExpRate = "GameExpRate" # ÓÎϷʼþ¾­Ñé±¶ÂÊ AttrName_SkillAtkRate = "SkillAtkRate" # ¼¼ÄÜÉ˺¦¼Ó³É £¨ÓÃ×÷É˺¦¼Ó³É£© AttrName_AtkBackHPPer = "AtkBackHPPer" # ¹¥»÷»Ø¸´ÑªÁ¿±ÈÂÊ AttrName_SuperHit = "SuperHit" # ÖÂÃüÒ»»÷É˺¦ AttrName_SuperHitRate = "SuperHitRate" # ÖÂÃüÒ»»÷¸ÅÂÊ AttrName_NPCHurtAddPer = "NPCHurtAddPer" # ¶Ô¹ÖÎïÉ˺¦¼Ó³É AttrName_JobAHurtAddPer = "JobAHurtAddPer" # Ä¿±êսʿÉ˺¦¼Ó³É AttrName_JobBHurtAddPer = "JobBHurtAddPer" # Ä¿±ê·¨Ê¦É˺¦¼Ó³É AttrName_JobCHurtAddPer = "JobCHurtAddPer" # Ä¿±ê¹­ÊÖÉ˺¦¼Ó³É AttrName_NPCAtkReducePer = "NPCAtkReducePer" # ¹ÖÎï¹¥»÷É˺¦¼õÃâ AttrName_JobAAtkReducePer = "JobAAtkReducePer" # սʿ¹¥»÷É˺¦¼õÃâ AttrName_JobBAtkReducePer = "JobBAtkReducePer" # ·¨Ê¦¹¥»÷É˺¦¼õÃâ AttrName_JobCAtkReducePer = "JobCAtkReducePer" # ¹­ÊÖ¹¥»÷É˺¦¼õÃâ AttrName_LuckyHitReducePer = "LuckyHitReducePer" # »áÐÄÒ»»÷É˺¦¼õÃâ AttrName_GreatHitReducePer = "GreatHitReducePer" # ׿Խһ»÷É˺¦¼õÃâ AttrName_SuperHitReducePer = "SuperHitReducePer" # ÖÂÃüÒ»»÷É˺¦¼õÃâ AttrName_IgnoreDefReducePer = "IgnoreDefReducePer" # ÎÞÊÓ·ÀÓùÉ˺¦¼õÃâ AttrName_LuckyHitRateReduce = "LuckyHitRateReduce" # ¿¹»áÐÄÒ»»÷¸ÅÂÊ AttrName_GreatHitRateReduce = "GreatHitRateReduce" # ¿¹×¿Ô½Ò»»÷¸ÅÂÊ AttrName_SuperHitRateReduce = "SuperHitRateReduce" # ¿¹ÖÂÃüÒ»»÷¸ÅÂÊ AttrName_IgnoreDefRateReduce = "IgnoreDefRateReduce" # ¿¹ÎÞÊÓ·ÀÓù¸ÅÂÊ AttrName_FujiaHitRate = "FujiaHitRate" # ¸»¼×Ò»»÷¸ÅÂÊ AttrName_FuhaoHitRate = "FuhaoHitRate" # ¸»ºÀÒ»»÷¸ÅÂÊ AttrName_FinalHurt = "FinalHurt" # ×îÖչ̶¨É˺¦Ôö¼Ó AttrName_FinalHurtReduce = "FinalHurtReduce" # ×îÖչ̶¨É˺¦¼õÉÙ AttrName_BossIDHurt = "BossIDHurt" # ¶ÔÖ¸¶¨bossÉ˺¦¼Ó³É¹Ì¶¨Öµ AttrName_BossIDHurtAddPer = "BossIDHurtAddPer" # ¶ÔÖ¸¶¨bossÉ˺¦¼Ó³É±¶ÂÊ AttrName_BossIDDropRate = "BossIDDropRate" # ¶ÔÖ¸¶¨bossµôÂʼӳÉ