#Õ½¶·½á¹û¼ÆËã ·µ»Ø 1ʤÀû 0ʧ°Ü #²ÎÊý£º #½ø¹¥·½ # Atk # Def # MaxHP # Hit # Miss # AtkSpeed # GreatHitRate # GreatHit # LuckyHitRate # LuckyHit # SuperHitRate # SuperHit # IgnoreDefRate # DamageReduceRate # FightPower # RandomRate 0~10000µÄËæ»úÖµ # ·ÀÊØ·½ # VS_Atk # VS_Def # VS_MaxHP # VS_Hit # VS_Miss # VS_AtkSpeed # VS_GreatHitRate # VS_GreatHit # VS_LuckyHitRate # VS_LuckyHit # VS_SuperHitRate # VS_SuperHit # VS_IgnoreDefRate # VS_DamageReduceRate # VS_FightPower # VS_RandomRate 0~10000µÄËæ»úÖµ (max(RandomRate-4000,0) if (FightPower-VS_FightPower)*1.0/(FightPower+VS_FightPower)< 0.025 else 1) if FightPower>=VS_FightPower else (max(RandomRate-4000,0) if (VS_FightPower-FightPower)*1.0/(FightPower+VS_FightPower)<0.05 else 0)